Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Editorial


Editorial: CALL Continues to Evolve

Nicole Schmidt

2017-12-18 Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Research Articles


Gamification in the wild: Faculty perspectives on gamifying learning in higher education

Aaron Chia Yuan Hung, Emilia Zarco, Monica Yang, Diane Dembicki and Mitchell Kase

2017-12-18 Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

A Method of Optimizing Programming Topics to Succeed in IT Certification Exams

Mohammad Rob and Vance Etnyre

2017-12-18 Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Bilingually traversing the US/Mexico "wall" via a classroom telecollaborative exchange: Translanguaging online with the Functional Approach to Code-switching Electronically (FACE)

Steve Daniel Przymus

2017-12-18 Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Graduate Student Articles


Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class

Mikael Hellstrom

2017-12-18 Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology