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Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Editorial


Editorial: CALL Continues to Evolve

  • Nicole Schmidt

Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Research Articles


Gamification in the wild: Faculty perspectives on gamifying learning in higher education

  • Aaron Chia Yuan Hung
  • Emilia Zarco
  • Monica Yang
  • Diane Dembicki
  • Mitchell Kase

Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

A Method of Optimizing Programming Topics to Succeed in IT Certification Exams

  • Mohammad Rob
  • Vance Etnyre

Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Bilingually traversing the US/Mexico "wall" via a classroom telecollaborative exchange: Translanguaging online with the Functional Approach to Code-switching Electronically (FACE)

  • Steve Daniel Przymus

Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology

Graduate Student Articles


Gaming the Classroom: The Transformative Experience of Redesigning the Delivery of a Political Science Class

  • Mikael Hellstrom

Volume 5 • Issue 2 • 2017 • Issues and Trends in Educational Technology