Articles

Games to Learn: An Update from 2010

Ali Alene Carr-Chellman

2019-04-23 Volume 7 • Issue 1 • 2019

The More Complex the Less Success in Online Library Services: Evaluating the User Experience for International Students

Fatih Demir and Wilson Hernandez Parraci

2018-11-01 Volume 6 • Issue 2 • 2018

Emerging Student Learning Networks: Self-Directed Learning in an Eighth-Grade Life Science Classroom

Gerald P. Ardito

2018-11-01 Volume 6 • Issue 2 • 2018

Gender, school and class wise differences in level of Digital literacy among secondary school students in Pakistan

Salma Jan

2018-11-01 Volume 6 • Issue 2 • 2018

Editorial: ITET: Instructional Design Practices in Teacher Education

Betül C. Czerkawski and Nicole Schmidt

2018-11-01 Volume 6 • Issue 2 • 2018

Google Forms Quizzes and Substitution, Augmentation, Modification, and Redefinition (SAMR) Model Integration

Scott Castro

2018-11-01 Volume 6 • Issue 2 • 2018

Game mechanics and why they are employed: What we know about gamification so far

Katherine Lynn Bevins and Craig Dennis Howard

2018-04-30 Volume 6 • Issue 1 • 2018

Editorial: ITET: A Venue for Mentoring and Sponsoring Graduate Students in the Digital Age

Betül C. Czerkawski

2018-04-30 Volume 6 • Issue 1 • 2018

The Information Technology Challenge in Teaching Senior High School Geography in Ghana

Samuel Antwi , Abednego Kofi Bansah and Teresa Franklin

2018-04-30 Volume 6 • Issue 1 • 2018

Cross-university collegiality: Supporting 21st century cooperation in preservice English Language Arts teachers

Katie Rybakova and Nicole Damico

2018-04-30 Volume 6 • Issue 1 • 2018