Abstract
The Sims series is a captivating journey through simulated life experiences characterized by intricate game systems and player-driven narratives. Employing the MDA (Mechanics, Dynamics, Aesthetics) framework alongside the DPE (Design, Play, Experience) framework, this discussion delves into the detailed dynamics of the game systems within The Sims. Beginning with the original Sims game (2000) and progressing through The Sims 4 (2014), this study examines the nuanced interplay of player agency, randomness, and roleplaying themes across the series. By effectively incorporating relevant academic sources and insights from a personal interview with a user experience (UX) designer from Electronic Arts, this paper offers a comprehensive exploration of the evolution of The Sims series. Furthermore, the discussion also delves into the impact of downloadable content (DLC) and monetization strategies on the overall narrative and player experience. Ultimately, this paper reflects on how these elements, in unison, contribute to player engagement and user experience, shaping the ongoing narrative and evolution of The Sims series within the gaming landscape.
How to Cite:
Benedith, G., (2024) “Decoding The Sims: Analysis of Gamification Frameworks, User Experience, and Game Design Evolution”, Arizona Journal of Interdisciplinary Studies 10(1), 6-12.
Downloads:
Download PDF